Diga Byte is an inchworm who lives in a computer. Each day he board the Internet Express so he can learn new things. Today he's learning about stones. When he got hungry, he needed to get back on the train and search for a garden page. But he got lost and ultimately left his computer and landed in a digital camera. When the camera was re-attached to the computer, Diga Byte was able to get back on the Internet Express and go home.
The author introduces concepts like downloading, uploading, surfing, and connected media. The descriptions may be helpful in explaining how the Internet works for young kids. Given that Diga Byte gets lost, you may want to have your own lessons about how to return home ... and how NOT to fill out forms.
8 to 10
5 to 9
Read by an 11-year-old girl. She participated in a youth ministry project at Effort Baptist Church helping our Use Your ABCs project.
Skip. The story tries to do too much.
I picked this book because the cover looked interesting. It was entertaining and I liked it very much. The drawing look like someone actually drew them and it was very interesting. I think this book would be better for kids 8 or 9 years old.
I found this book very frustrating. It is hard to tell who this book is for. The illustrations suggest it is for young readers, but the content - particularly the allegory - would be lost on them. Older kids who get the imagery will look at the illustrations as babyish. If this is meant to offer a technical introduction to how the internet works, there is too much "cute" symbolism.
Kids who still imagine that little beings live inside big machines will enjoy this story of a worm who lives inside a computer.
Although you may be able to explain how Diga Byte travels on the Internet Express, it will probably be hard to explain how he can eat a carrot on a garden web page and the page not be affected. There are also enough grammatical errors that you would want to read this with a new reader.