When her mother goes to Australia to take care of her terminally ill friend, Hedda moves to California to live with her father. Before leaving for California, Hedda’s mother constantly warns her not to use technology, or the “Glare” as she calls it. According to her mother, Hedda went “off-kilter” 10 years ago because of her constant use of screens. Hedda hesitantly agrees to stay away from technology.
In California, Hedda meets her father, stepmother, and half-brother. She also meets her old friends, makes new ones, and slowly learns why she went “off-kilter.” She and her friends discover that her odd behavior was all due to a game she played. As Hedda gets closer to the roots of the game, she learns that the game has costs, not only time but lives.
BTSYA / Teen Reviewer (12):
I really cherished The Glare. It eloquently portrays how technology can be rewarding and informative, but it is also dangerous if not used properly. This key idea is magnificently blended with themes of friendship and family that is an enlightening combination for teens.
Many readers can relate to the feeling of being torn between friendship and well-being. The Glare is a book I would recommend to 12-year-olds and older. It is the perfect fit for sci-fi and horror genre fans.
Readers who like contemporary, thought-provoking science fiction will devour this one!
There is mild profanity, as well as violent scenes, scattered throughout the book.
This is a contemporary set-in-today's-world science fiction novel.
13 and Up
12 and Up
Teen STAR Review Team, Be the Star You Are!™ . Reviewer’s Age: 12
Buy this for science fiction and gaming fans.
|Publisher||Little, Brown and Company © 2020|