When we last saw Alyssa, she was recovering from what her newly-minted Magician grandmother had done to her dog Domino. Domino once again takes center stage when Alyssa and her grandmother spot the dog catcher chasing him. They will need to enter the portal to Wishville (a very special kitchen rug), once again heading to the place where magical powers abound and intriguing adventures are the order of the day.
This is a book that is meant to tickle the reader’s funny bone. The educational value of the book is that it is a fun read and an enjoyable experience.
10 and Up
8 to 12
Read by student at Denbigh High School (Newport News, VA) as part of our Use Your ABCs program. Also read by the Teen STAR Review Team, Be the Star You Are!™
Buy. It will make an enjoyable gift for an adolescent reader. It would also be a great stocking stuffer or birthday gift.
Denbigh: I picked this book because I saw a dog and I am an animal lover. This book started off great. This is a book I can read to my little sister and brother at bedtime. All little kids should read it and see how they like it. The book is too funny to have any "cons."
BTSYA: Through the Rug 2 seems like a collection of nonsense events mixed in together. Vanderwood’s ability to make the littlest fantasy sound like an amazing miracle is charming for young readers. However, older readers may consider its optimistic tone as unrealistic and tedious. This book is simply a turning wheel for a young child’s imagination; many activities could be done while reading this book, like a brainstorming of what they would do if they lived in Wishville. It makes an excellent transition book, because it challenges a young mind to create images in their own mind, and yet there are always occasional pictures which can assist their thinking process. The recommended reading group is ages 5 to 10, with content and difficulty in mind.
This book is a zany and fun-filled sequel to Through The Rug. It is a well-crafted, fun read for adolescents. The author knows her audience and provides them with bizarre, imaginative, and zany plots and characters.
Pre-teens (10- to 12-year-olds) will enjoy this book. Grandma, her eccentricities, the supporting cast of real and magical players, and imaginative sub-plots will keep the reader turning the page and laughing.