The Extreme Monster Team is busy preparing for a special charity event to save the Croney Island roller coaster. In the process, Wulf begins to taunt Minx taking her magic spell book and wand, wrecklessly uttering magic spells and carelessly waving the magic wand. All at once there is an explosion. When the dust settled, Wulf had disappeared. Where did he go? How will the team perform without him? Is the Croney Island roller coaster doomed to meet the wrecking ball?
This is, quite simply, a fun book that is likely to be read multiple times. As an educational tool, it may help get reluctant readers or remedial readers interested in reading.
9 and Up
7 to 12
Read by students at Northumberland Elementary School, Newport News, VA for the Reading Tub's Use Your ABCs program. Read with children ages 9 and 10.
Buy. This is a good story; pre-teens will want to read it more than once. The activities add interest, not to mention opportunities for problem solving.
As I was reading, the kids were busy trying to figure out what would happen next. They always wanted to keep on reading. I was surprised they liked it, but the different activities throughout the book kept them interested.
This is the second book in the Extreme Monsters series. The author and illustrator are new, but they have maintained the formula for success achieved in the first book.
The characters, setting, and plot strongly appeal to the intended audience. The author has not only produced a good story but as embellished it by including games, puzzles, and riddles that positively engage the reader.
|Title||What's With Wulf? (Extreme Monsters, #2)|
|Author||Randy Meredith Louise Simonson|
|Publisher||Brighter Child Interactive © 2005|
|Illustrators||James W. Elston|
|Genres||Adventure, Fantasy, Mystery, Easy Reader Series, Sports, Games, Gaming and Puzzles, Sports - Racing, Sports - Cycling|